Change List

Last updated 29-Nov-2022

Open bugs can be viewed here

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Version Type Component Sub-Component Description
2.0.42 Change Engine General Removed 'barebone' ships from the game. Existing variants made from variants will continue to work
2.0.42 Change General Custom variants Variants are now saved as a DAT file rather than IPV. Game can continue to load existing IPV files but can't import them
2.0.42 Change UI General Improved performance on almost every UI list by refreshing only what is visible
2.0.42 Change UI General Tweaks to a large number of UI screens
2.0.42 Fix AI NPC Fix where NPC holds onto a cloaked target longer than it should
2.0.42 Fix Orders Move to waypoint Fix where incorrectly orders current ship rather than target
2.0.42 Fix UI HUD Fix where unable to select targets when changing ship and game is paused
2.0.42 Fix UI Sector map Fix where map fails to center on an object the first time it is opened
2.0.42 New UI Buy ship Bought ships can be customized at time of buying, removing need to always create new variants
2.0.42 New UI Custom variants Added options for variants; import/export/import multiple/export multiple
2.0.42 New UI Fleets Can be sorted and generally easier to work with
2.0.42 New UI HUD Waypoints (mission/custom) are displayed on the HUD and sector map and are selectable
2.0.42 New UI Load game Added options for saved games; import/export/import multiple/export multiple
2.0.42 New UI Property Can be sorted and generally easier to work with. Reduce lag while showing large number of items
2.0.41 Change Engine General Tweak to outlaw to consider station as greater threat than before
2.0.40 Change AI NPC NPCs will slightly favour trade with owned stations
2.0.40 Fix Engine General Fix where outlaws not scorer targets correctly (beta).
2.0.40 Fix Engine General Fix where ships would rotate unnecessarily when exiting hypersleep (beta)
2.0.40 Fix Engine General Fix where station may not buy a cargo type that it should
2.0.40 Fix UI Top pilots Fix display of emoji placeholder (beta)
2.0.39 Change Engine General Added Mine bay to Ares
2.0.39 Fix AI NPC When NPC no longer pilots a ship it now puts auto-fire mode back to default setting
2.0.39 Fix Engine General Fix where new faction may not be able to spawn
2.0.39 Fix UI Patrol order Fix display issues to patrol order creator
2.0.39 Fix UI Universe map Fix where universe map can lose the navigation bar
2.0.38 Change AI NPC Reduce usage of small rockets at very long range
2.0.38 Fix AI NPC Fix to NPC behaviour in 'mine specific sector' order
2.0.38 Fix AI NPC Fix where multiple traders of the same faction would pick the same buy location
2.0.38 Fix Engine General Fix where tractor beam disengages when pulling unit through wormhole while in hypersleep
2.0.38 New UI Fleet orders Added manual trade order
2.0.37 Fix Engine General Fix where faction would get a fully recharged component when ugprading station
2.0.36 Change AI NPC Tweaks to outlaws raiding behaviour
2.0.36 Fix Seeder Asteroids Fix where too many asteroids can be generated in one sector
2.0.36 New AI Faction Factions react badly to civilian property being destroyed in their controlled sector
2.0.36 New UI Custom universe Added option to generate less asteroid dust clouds
2.0.35 Change Audio General Various new sounds
2.0.35 Change Engine General Outlaws can recognise and stalk trade routes rather than patrolling randomly
2.0.35 Change Engine General Reduce the rate that asteroids yield ore
2.0.35 Change Engine General Remove exploit the farm sector intel at own station. Sector intel can now only be bought from other factions.
2.0.35 Change Engine General Removed option to buy sector intel from the "traveller". Intel can now only be bought from other factions
2.0.35 Change Engine General Some factions are less keen to sell intel on the locations of their stations
2.0.35 Change Seeder General Reduce where refineries are seeded with ore they shouldn't have
2.0.35 Change UI General Various UI tweaks to multiple screens
2.0.35 Fix AI NPC Fix where passenger transporter would enter sector excluded from navigation
2.0.35 Fix AI NPC Fix where scavenger would use cloak when it shouldn't
2.0.35 Fix AI NPC Fix where scavenger wouldn't find cargo that it should
2.0.35 Fix Audio General Fix where some ambient sounds (e.g. wormholes) wouldn't play when they should
2.0.35 New UI Cargo trader Add warning / message when trader is critically low on credits
2.0.35 New UI Custom universe Added a setting to control amount of cargo at start of game
2.0.35 New UI God mode Add option to rename sector
2.0.35 New UI Options Added option to set default faction name
2.0.35 New UI Options Added option to toggle off camera shake
2.0.35 New UI Options Added option to toggle off wormhole animation
2.0.34 New Engine General Added customizable frame rate in options. Default frame rate is now 60 rather than previous 30
2.0.33 Change Engine Bounty Bandits and outlaws more keen to place bounty
2.0.33 Change Seeder General Empires no longer crowd out bandit factions when the universe starts fully claimed
2.0.33 Change UI General Various minor UI tweaks
2.0.33 Change UI Property Simplify filter by sector, add link to property screen from universe map
2.0.33 Fix AI NPC Fix where NPC won't decloak to collect cargo
2.0.33 Fix Engine General Fix where cargo cannot be collected after attempting to move it through wormhole
2.0.32 Change Seeder General Plunderer game spawns at lower security sectors
2.0.32 Fix Engine General Fix graphical flickers when loading game or quitting to menu
2.0.32 Fix UI Cargo Fix where selected cargo item would change when ejecting cargo
2.0.32 New SavedGame General Added option to load save game using file browser
2.0.32 New UI Skirmish Added button to manage custom ship variants
2.0.31 Fix AI NPC NPC will now use auto-turrets where possible to avoid getting attacked without retaliating
2.0.31 New UI Custom universe Added option to avoid grouping empires together
2.0.30 Change AI NPC Attacked NPCs are less likely to be docile while attacked when carrying out order
2.0.30 Change AI NPC NPC combat targetting changed to favour ships that are in direct line of sight
2.0.30 Change Engine Bounty NPCs now place bounty on player-owned NPCs rather than on the player
2.0.30 Change Engine General Dismantling own ship will not kill player (unless there's nowhere in the universe to respawn)
2.0.30 Change Engine General Increase the damage of 72mm HE
2.0.30 Change Engine General Mercenary will no longer capture station while hired
2.0.30 Change Engine General Reduce the likelihood of a station being captured
2.0.30 Change Engine General Relations with a faction sometimes reduce when their home sector is controlled
2.0.30 Change Engine General Relations with other factions is more affected by differences in personality
2.0.30 Change Engine General Relations with other factions reduce as significant amounts of universe is conquered
2.0.30 Change Engine General The default difficulty changed to 'easy'. If combat difficulty has never been changed, this may effect existing installations
2.0.30 Change Engine General When ship is tractoring in cargo, the cargo inherits the ship velocity. This allows cargo to be collected even when ship is moving at high speed
2.0.30 Change Misc Instant Action Rebalanced all sets to avoid some that were either too easy/hard
2.0.30 Change Seeder General Removed the restriction on the max expansion of empire factions when seeding
2.0.30 Change UI Custom Universe Move super-charged bandits setting to faction seeding where it belongs
2.0.30 Change UI General Changed the top UI bar to add more commonly used buttons and make the narrow buttons easier to press
2.0.30 Fix AI Faction Fix where AI faction may end up with a ship performing an order that it shouldn't (e.g. warships -> mining)
2.0.30 Fix AI NPC An order will now not usually be cancelled if ordered directly into a sector that is excluded from navigation (e.g. when protecting or following another ship)
2.0.30 Fix AI NPC Fix where NPC will get fixated on one combat target and not change target when it should
2.0.30 Fix AI NPC Fix where trade order may ignore max jump distance
2.0.30 Fix Audio General Fix audio clipping/popping on wormhole exit
2.0.30 Fix Audio General Fix where credits flow beep doesn't play when it should
2.0.30 Fix Engine General Fix edge case where freelancer ends up marooned with no ship but can't pilot another one
2.0.30 Fix Engine General Fix incorrect pricing of capacitor 300
2.0.30 Fix Engine General Fix where a damaged component may not fully recharge
2.0.30 Fix Engine General Fix where buying ship remotely and price isn't correct on list of ships
2.0.30 Fix Engine General Fix where job to destroy ships doesn't save correctly and then loads up Ares class targets
2.0.30 Fix Engine General Fix where movement of some projectiles isn't smooth
2.0.30 Fix Engine General Fix where net worth can be calculated as a negative when 2 billion
2.0.30 Fix Engine General Fix where player faction may sometimes not trade Impulse
2.0.30 Fix Engine General Fix where player may not receive sector control change message when abandoned Sector HQ is claimed
2.0.30 Fix Engine General Fix where ship near edge of sector may be harder to detect than it should be
2.0.30 Fix Engine General Fix where some audio and dialog not playing in combat
2.0.30 Fix Engine General Fix where sometimes freelancer can't spawn
2.0.30 Fix Engine General Fix where the assignment of faction names is not as random as it should be
2.0.30 Fix Engine General Fix where the component recharge priority of countermeasures and tractor beam is not as high as it should
2.0.30 Fix Scenario Breakdown Various fixes. Fix where Fortuna pilots may abandon ship and scenario doesn't end
2.0.30 Fix Scenario Refinery Owner Fix where refinery placement is not optimal and not that random
2.0.30 Fix Scenario The List Various fixes. Fix where target pilots may dock and then never undock
2.0.30 Fix UI Battles Fix where ship items are duplicated. Fix where items are not properly ordered
2.0.30 Fix UI Custom Universe Fix where 'Restore Defaults' doesn't correctly restore the defaults of empire count and expansion
2.0.30 Fix UI Custom universe settings Fix where UI glitches when Permadeath is toggled (can currently be worked around by navigating back and forward)
2.0.30 Fix UI Custom variants Fixes to the display/interface of the description field
2.0.30 Fix UI God Mode Fix error when trying to move current station to a new position
2.0.30 Fix UI HUD Fix where quick tractor button may not be available when it should be
2.0.30 Fix UI HUD Fix where radar doesn't highlight where an NPC is speaking
2.0.30 New Engine General Faction personality attributes are no longer constant and change according to actions
2.0.30 New Engine General Replaced Thunder model
2.0.30 New Engine General Scrapyard is buildable by player and NPC scavenger faction
2.0.30 New UI Custom universe Added a setting for a minimum amount of empire factions
2.0.30 New UI Faction settings Added faction option to choose whether to trade Impulse. Trading this cargo now damages faction reputation
2.0.30 New UI God Mode Added option to change any ship or stations cargo
2.0.30 New UI God Mode Added option to move target to any position.
2.0.30 New UI God Mode Added option to upgrade any ship or station using the normal upgrade screen
2.0.30 New UI HUD The target panel is now a button which will open up the unit context buttons
2.0.29 New Scenario Breakdown Restored 'Breakdown' scenario
2.0.28 Change Engine General Removed the min firing range of Plasma weapons
2.0.28 Change Video General Missiles are drawn further away (all quality levels)
2.0.28 Fix Scenario Tutorial 5 Fix regression causing drone to not fire (beta version affected)
2.0.28 New Content General Added several more lower-end components to fit onto scout vessels
2.0.28 New Scenario The List Restored 'The List' scenario
2.0.28 New UI Options Added full screen toggle for Windows build. Window can be resized when not full screen
2.0.27 Fix Engine General Fix where station may not be rendered briefly after force docking
2.0.27 Fix Scenario General Fix where player bandit start does not have correct Virtue value causing other bandits to become hostile
2.0.27 Fix Scenario General Fix where player bandit start picks freelancer bandit where better choices are available
2.0.26 Fix AI NPC Fix error that might occur when NPC is about to dock at a station that becomes abandoned
2.0.26 Fix Engine Claiming Claiming an abandoned Sector HQ now correctly gives the claiming faction ownership of the sector
2.0.26 Fix Engine General Fix where a sector might end up with multiple Sector HQs
2.0.26 Fix Engine General Fix where faction might not be removed from the game when it should
2.0.26 Fix UI Comms Fix where cannnot hire mercenary when ship is on autopilot
2.0.26 New AI Faction Factions are able to upgrade stations during the game
2.0.26 New Scenario Custom Universe Added option to significantly increase strength of seeded bandits (Misc -> Supercharged bandits)
2.0.26 New Scenario Custom Universe Stations can start the game modded (like ships)
2.0.26 New UI God mode Add options to force-remove faction from game or to kill faction units
2.0.25 Change Video General Replaced Earth textures
2.0.25 Fix Engine General Fix where entering a station may not add it to intel database
2.0.25 Fix Engine General Fix where player may be killed rather than respawned when current station is captured or destroyed
2.0.25 Fix UI Comms Fix where comms may error (beta version only)
2.0.25 Fix UI Fleet orders Fix 'Repair at' not correctly showing repair locations
2.0.25 Fix UI Sector map Fix where ice/rock cargo doesn't appear on sector map
2.0.25 New General Custom variants Custom variants can now be used in skirmish
2.0.25 New General Custom variants Ships created from custom variants now keep the name of the variant (this won't be applied retrospectively to existing variants)
2.0.24 Fix Engine General Fix where ships can be bought from station that isn't constructed
2.0.24 Fix General Custom variants Fix where renaming a variant results in a duplicate
2.0.24 Fix UI Fleet orders Fix broken cancel button on trade specific cargo
2.0.24 Fix Video General Fix where cloak outlines can be enabled when they shouldn't
2.0.24 New UI Fleet orders Added order to sell all cargo or sell specific cargo
2.0.23 Fix AI NPC Mercenary will not be hired by player unless player is pilotting and near to the mercenary. Fix where mercenary can be hired to protect something it shouldn't.
2.0.23 New AI NPC Mercenaries are a bit more lively and can occasionally be hired by AI factions
2.0.22 Change UI Cargo prices Jump distances show a wormhole icon to make it clearer what these mean. Destinations where there's no route are shown labelled as such and shown at the bottom
2.0.22 Fix AI NPC Fix where bandits/outlaws can patrol with only one patrol path node
2.0.22 Fix AI NPC Fix where collect cargo order doesn't end when there's no more cargo space
2.0.22 Fix AI NPC Fix where NPC can take control of a station
2.0.22 Fix AI NPC Fix where ordering of queued fleet orders can get mixed up
2.0.22 Fix AI NPC Fix where 'repair at nearest' order uses home base position rather than fleet position
2.0.22 Fix Engine General Fix where unstable wormhole may not have a target in tiny universe
2.0.22 Fix Jobs Breakdown Fix where reward calculation is not based on correct distance
2.0.22 New UI Fleet orders Added order to trade only specific cargo types
2.0.21 Fix Engine General Fix 'input overload' crash on Android
2.0.21 Fix Engine General Fix where camera can be detached from ship after opening comms
2.0.21 Fix General Custom variants Fix where custom variant can be named with invalid characters
2.0.21 Fix UI Custom variants Fix where removed component reinstates itself
2.0.21 New UI Build mode Added option to stay in build mode after building station
2.0.20 Fix UI Custom variants Fix error at ship trader (beta version affected only)
2.0.19 Fix Engine Claiming Fix where some objects can be claimed that shouldn't
2.0.19 Fix SavedGame General Fix beta version regression in loading shield health (stations)
2.0.19 Fix SavedGame General Fix where modded components (turret & capacitor) are loaded with empty charge
2.0.19 Fix SavedGame General Fix where some saved games couldn't be loaded
2.0.19 New General Custom variants Added feature to create custom ship configurations which can then be bought at ship trader
2.0.18 Fix SavedGame General Fix beta version regression in loading shield health
2.0.18 New Scenario General Added passenger transport game start
2.0.17 Change Engine General Newly installed shields on ships and stations start with zero shield points
2.0.17 Change Engine General When docked at owned station the trade option is always available
2.0.17 Change Scenario Battles God mode now disabled in battles
2.0.17 Change UI Hypersleep Credits are now shown
2.0.17 Fix AI NPC Fix where NPC would steal cargo when it shouldn't
2.0.17 Fix AI NPC Fix where passenger transporter may ignore max jump distance
2.0.17 Fix AI NPC Scavenge/collect cargo order no longer raises multiple 'order cancelled' messages
2.0.17 Fix Audio General Fix where music stops playing when in hypersleep
2.0.17 Fix Engine General Fix where a ship may not be detectable when it should be
2.0.17 Fix Engine General Fix where cargo might be seeded on a station that is under construction
2.0.17 Fix Engine General Fix where player truce might apply only temporarily
2.0.17 Fix Engine General Fix where Sector HQ sells parts that it shouldn't
2.0.17 Fix Engine General Remove missions that become invalid after a station is captured
2.0.17 Fix Engine General When player declares war faction relations are properly damaged. Other factions are able to join the war.
2.0.17 Fix Engine Intel Fix where Buy Intel includes items that it shouldn't
2.0.17 Fix Scenario Tutorial 1 Fix where tutorial errors when 'around ship' shields are used
2.0.17 Fix Scenario Tutorial 2 Fix where practice targets not targettable
2.0.17 Fix UI Cargo Transfer Fix where units in transfer list labelled badly
2.0.17 Fix UI Fleet Orders Fix where cannot merge two fleets when it would result in a fleet of 8 ships
2.0.17 Fix UI General Cargo bay slider no longer shows a small quantity when cargo bay is completely empty
2.0.17 Fix UI General Fix where some cargo descriptions are incorrect
2.0.17 Fix UI General Fix where some input sliders are interactable when they shouldn't
2.0.17 Fix UI General Turret firing arc is now always shown when it should be
2.0.17 Fix Universe Seed General Fix where universe can be generated with sector overlapping wormhole connection
2.0.17 New Engine General Can now pull/tractor ship during hypersleep. Tractor beam persists after game reload
2.0.17 New Engine General It is now possible to scan any ship/station that is in range of an owned ship/station
2.0.17 New UI Cargo Prices Added buttton to quickly order ship to target location
2.0.17 New UI Fleet Cargo Added screen to show cargo for a fleet
2.0.16 Change UI Sector Map Sync the HUD's target with the sector maps.
2.0.16 Fix AI NPC Fix where freelancer might claim and use a ship that it didn't really want
2.0.16 Fix AI NPC Fix where miners mining too quickly (beta test version only)
2.0.16 Fix AI NPC Fix where trader could get stuck with an invalid trade route
2.0.16 Fix AI NPC Fix where trader would not sell to own faction if not enough credits (credits should have been ignored)
2.0.16 Fix Engine General Fix where background would be changed when it shouldn't
2.0.15 Fix Engine Bounty Fix where bounty fails to be paid off
2.0.15 Fix SavedGame General Fix inability to load some games (beta test version only)
2.0.13 Change AI NPC NPCs slightly more aggressive generally
2.0.13 Fix AI NPC Fix where player-controlled NPCs not as aggressive as they should be
2.0.12 Change AI Modding AI upgrade to sentinel weaponry only in bays with full firing arc or rear facing turrets. Avoid over-reliance on point defence.
2.0.12 Fix Engine Bounty Bounty is no longer granted if the attacker is the same faction as the target
2.0.12 Fix Scenario Custom Universe Fix where sectors are generated with same seed/background (applies retrospectively to previously started games)
2.0.11 Change AI NPC NPC slightly less zealous when it comes to collecting cargo
2.0.11 Change Balancing Dismantling Refund from dismantled stations reduced from 100% to 60%
2.0.11 Change Balancing Stations Laboratory is more expensive
2.0.11 Change Engine Bounty Bounty is granted when damaging a ship enough for the pilot to abandon it
2.0.11 Change Engine General When damaging a ship enough to cause the pilot to abandon it this is considered a 'kill'
2.0.11 Change UI Message When showing the sector map from a distress call message the location of the distress call is selected on the map
2.0.11 Fix AI Faction Fix where certain factions wouldn't get angry when cargo is stolen
2.0.11 Fix AI NPC Fix miners failing to mine properly just outside of visible distance
2.0.11 Fix AI NPC Fix where NPC consider sonar pulse as a weapon and attempt to avoid it
2.0.11 Fix AI NPC Fix where some NPCs were able to regain entry to a ship they abandoned
2.0.11 Fix Engine Dismantling Fix where after reloading the game ships can get deconstructed instantly rather than over time
2.0.11 Fix Engine General Fix error in asteroid respawning
2.0.11 Fix Engine Hypersleep Fix where camera is in cinematic mode after exiting hypersleep
2.0.11 Fix Orders Patrol Fix where patrol order is not marked as repeatable so cannot be requeued
2.0.11 Fix Scenario Unchartered Fix where ToL Magnus is missing power generator
2.0.11 Fix Seeder Abandoned ships Fix where abandoned ships are spawned too close to other ships/stations
2.0.11 Fix UI Factions Factions at war are never considered a friend
2.0.11 Fix UI Fleet Settings Fix where some controls on the stance panel are shown when they shouldn't be
2.0.11 Fix UI HUD Fix where after renaming player ship the old name is still displayed in bottom left menu
2.0.11 Fix UI HUD Fix where cloak/mines can't be deployed due to the current target's neutrality
2.0.11 Fix UI HUD Fix where HUD can change target when scanner list is opened
2.0.11 Fix UI HUD Fix where scanner list scroll position isn't reset when opened
2.0.11 Fix UI HUD Fix where target panel might show old info especially after target changes ownership
2.0.11 Fix UI HUD Target menu no longer stays open when target disappears
2.0.11 Fix UI Hypersleep Fix UI navigation issues relating to back button on Hypersleep screen
2.0.11 Fix UI Hypersleep Fix where UI is forced out of hypersleep but time remains accelerated
2.0.11 Fix UI Message Fix where the 'View' and 'Target waypoint' buttons aren't shown they should
2.0.11 Fix UI Misc Fix some typos in on-screen help text
2.0.11 New Engine Hypersleep When coming out of hypersleep (or exiting a wormhole) velocities on ships are what they should be rather than always 0
2.0.11 New General Fleet Settings Fleet settings for individual ships persist after cancelling auto-pilot
2.0.11 New UI AutoPilot New button alongside autopilot text to set an order
2.0.11 New UI Fleet Settings Option to apply fleet settings to every fleet
2.0.11 New UI Fleet Settings Option to create faction 'default' fleet settings. These are applied to all new fleets. Default settings are tied to the save file
2.0.11 New UI HUD Button to clear current target (backspace)
2.0.11 New UI Sector Map Sector map labels all ships and stations when zoomed in enough
2.0.11 New UI Sector Map Sector map makes better use of the full screen
2.0.11 Performance Engine Misc Increase performance where intel holds onto destroyed targets longer than necessary
2.0.11 Performance UI HUD Optimization to scanner processing