Change List
Last updated 30-Jan-2023
Open bugs can be viewed here
Sort by: Date added | Type
Version | Description |
---|---|
2.0.57 | Windows build - can toggle between full screen window and exclusive full screen modes |
2.0.57 | Windows build - auto-revert when choosing an incompatible display resolution |
2.0.57 | Windows build - can toggle whether to run the game in the background |
2.0.56 | Added Surprise Attack scenario |
2.0.56 | Fix jitter when rotating camera around ship |
2.0.56 | When spawning ships/stations, a specific faction owner can now be picked |
2.0.56 | Added option to change faction relations |
2.0.56 | Fix where scavenging ship would not collect cargo owned by hostile faction |
2.0.56 | Added Trade Route scenario |
2.0.56 | Fix where UI is not drawn with anti-aliasing |
2.0.54 | Fix where splash logo sometimes drawn with bad quality |
2.0.53 | Added customizable key bindings. Added further bindings e.g. fire weapons |
2.0.53 | Fix where lasers not firing with the correct energy charge |
2.0.52 | Fix where planet atmospheres not rendered sometimes |
2.0.52 | Reduce distress calls slightly |
2.0.52 | Fix where weapons icons not using full available screen space |
2.0.51 | Fix where a saved game not might be loaded due to recent Drake calamity |
2.0.51 | Fix where certain formations would push ships off of the y-plane |
2.0.50 | Fix where asteroid respawning not running when it should |
2.0.50 | Fix where Drake missing components or has wrong components |
2.0.49 | Fix various Drake display issues |
2.0.49 | Fix issue where game spawns duplicate repair/equipment stations (steam version) |
2.0.48 | Fix where game may seed a faction without any seeded fleet orders |
2.0.48 | Fix where empire/bandit game mode start with damaged ships |
2.0.48 | Fix where some UI lists may not refresh an item |
2.0.48 | Replaced venture and drake models |
2.0.48 | Fix where duplicate outpost available to spawn |
2.0.48 | Fix error spawning abandoned stations |
2.0.48 | Fix minor memory leak caused by ship components |
2.0.48 | Various UI resizing for Windows build |
2.0.48 | Fix where missiles may miss locked target unnecessarily |
2.0.47 | Fix an error that would occur when ejecting passengers |
2.0.47 | Fix grid line display issue (beta) |
2.0.47 | Fix where teleport allowed via hangar screen when it shouldn't |
2.0.47 | Now shows where a sector contains property that is under attack |
2.0.47 | Buy sector intel and 'exclude navigation sectors' both use the universe map |
2.0.47 | Fix behaviour of 'exclude navigation sectors' - now possible to override this when giving a direct order |
2.0.47 | Fix when exiting the game to main menu and a few frames of the game would play in background |
2.0.46 | Fix where passengers wouldn't spawn at certain station types |
2.0.46 | Fix where factory data is not refreshed properly (beta) |
2.0.45 | Fix where game doesn't navigate to correct screen after completion/failure |
2.0.45 | Fix where "Continue game" may load the wrong game |
2.0.45 | Fix where sector list may not display properly (beta) |
2.0.44 | Fix where timed auto-save options not displayed when they should |
2.0.44 | Fix where game not auto-saved after duration in hypersleep |
2.0.44 | Fix failure to import save game on fresh install |
2.0.44 | Fix where load game button is disabled and then cannot import saved games |
2.0.44 | Fix an error accepting a new mission from the job board |
2.0.44 | Fix where fleet sorting options can go off screen |
2.0.44 | Fix where turret icons may not be displayed correctly |
2.0.43 | Unit menu shows hull/cargo stats |
2.0.43 | Can scan own ships |
2.0.43 | Fix where some Black Sail ships can never be destroyed |
2.0.43 | Fix where the camera can be zoomed in too far to some ships |
2.0.43 | Now shows where a sector has been excluded from navigation (faction settings) |
2.0.43 | Added options to disable station capture and ship abandoning |
2.0.43 | Fix where blocking sectors from navigation could break some traders |
2.0.43 | Some fleet options and common unit options can be accessed from the sector map |
2.0.43 | Fix where labels are shown underneath other objects |
2.0.42 | Every individual part of the HUD can be optionally hidden |
2.0.42 | Replaced Ranger model |
2.0.42 | Replaced Raptor model |
2.0.42 | Improved component damage model |
2.0.42 | Fix where unable to select targets when changing ship and game is paused |
2.0.42 | Added options for saved games; import/export/import multiple/export multiple |
2.0.42 | Added options for variants; import/export/import multiple/export multiple |
2.0.42 | Bought ships can be customized at time of buying, removing need to always create new variants |
2.0.42 | Removed 'barebone' ships from the game. Existing variants made from variants will continue to work |
2.0.42 | Fix where map fails to center on an object the first time it is opened |
2.0.42 | Variants are now saved as a DAT file rather than IPV. Game can continue to load existing IPV files but can't import them |
2.0.42 | Fix where NPC holds onto a cloaked target longer than it should |
2.0.42 | Waypoints (mission/custom) are displayed on the HUD and sector map and are selectable |
2.0.42 | Can be sorted and generally easier to work with. Reduce lag while showing large number of items |
2.0.42 | Can be sorted and generally easier to work with |
2.0.42 | Improved performance on almost every UI list by refreshing only what is visible |
2.0.42 | Tweaks to a large number of UI screens |
2.0.42 | Fix where incorrectly orders current ship rather than target |
2.0.41 | Tweak to outlaw to consider station as greater threat than before |
2.0.40 | Fix where station may not buy a cargo type that it should |
2.0.40 | Fix where ships would rotate unnecessarily when exiting hypersleep (beta) |
2.0.40 | Fix where outlaws not scorer targets correctly (beta). |
2.0.40 | NPCs will slightly favour trade with owned stations |
2.0.40 | Fix display of emoji placeholder (beta) |
2.0.39 | Fix where universe map can lose the navigation bar |
2.0.39 | Added Mine bay to Ares |
2.0.39 | When NPC no longer pilots a ship it now puts auto-fire mode back to default setting |
2.0.39 | Fix display issues to patrol order creator |
2.0.39 | Fix where new faction may not be able to spawn |
2.0.38 | Fix where multiple traders of the same faction would pick the same buy location |
2.0.38 | Reduce usage of small rockets at very long range |
2.0.38 | Fix to NPC behaviour in 'mine specific sector' order |
2.0.38 | Added manual trade order |
2.0.38 | Fix where tractor beam disengages when pulling unit through wormhole while in hypersleep |
2.0.37 | Fix where faction would get a fully recharged component when ugprading station |
2.0.36 | Tweaks to outlaws raiding behaviour |
2.0.36 | Fix where too many asteroids can be generated in one sector |
2.0.36 | Added option to generate less asteroid dust clouds |
2.0.36 | Factions react badly to civilian property being destroyed in their controlled sector |
2.0.35 | Removed option to buy sector intel from the "traveller". Intel can now only be bought from other factions |
2.0.35 | Some factions are less keen to sell intel on the locations of their stations |
2.0.35 | Outlaws can recognise and stalk trade routes rather than patrolling randomly |
2.0.35 | Remove exploit the farm sector intel at own station. Sector intel can now only be bought from other factions. |
2.0.35 | Add warning / message when trader is critically low on credits |
2.0.35 | Add option to rename sector |
2.0.35 | Added a setting to control amount of cargo at start of game |
2.0.35 | Fix where some ambient sounds (e.g. wormholes) wouldn't play when they should |
2.0.35 | Various new sounds |
2.0.35 | Various UI tweaks to multiple screens |
2.0.35 | Reduce where refineries are seeded with ore they shouldn't have |
2.0.35 | Reduce the rate that asteroids yield ore |
2.0.35 | Fix where passenger transporter would enter sector excluded from navigation |
2.0.35 | Fix where scavenger would use cloak when it shouldn't |
2.0.35 | Fix where scavenger wouldn't find cargo that it should |
2.0.35 | Added option to toggle off wormhole animation |
2.0.35 | Added option to toggle off camera shake |
2.0.35 | Added option to set default faction name |
2.0.34 | Added customizable frame rate in options. Default frame rate is now 60 rather than previous 30 |
2.0.33 | Simplify filter by sector, add link to property screen from universe map |
2.0.33 | Bandits and outlaws more keen to place bounty |
2.0.33 | Fix where cargo cannot be collected after attempting to move it through wormhole |
2.0.33 | Various minor UI tweaks |
2.0.33 | Fix where NPC won't decloak to collect cargo |
2.0.33 | Empires no longer crowd out bandit factions when the universe starts fully claimed |
2.0.32 | Plunderer game spawns at lower security sectors |
2.0.32 | Fix graphical flickers when loading game or quitting to menu |
2.0.32 | Fix where selected cargo item would change when ejecting cargo |
2.0.32 | Added button to manage custom ship variants |
2.0.32 | Added option to load save game using file browser |
2.0.31 | NPC will now use auto-turrets where possible to avoid getting attacked without retaliating |
2.0.31 | Added option to avoid grouping empires together |
2.0.30 | Dismantling own ship will not kill player (unless there's nowhere in the universe to respawn) |
2.0.30 | Added faction option to choose whether to trade Impulse. Trading this cargo now damages faction reputation |
2.0.30 | Fix where trade order may ignore max jump distance |
2.0.30 | Replaced Thunder model |
2.0.30 | Removed the restriction on the max expansion of empire factions when seeding |
2.0.30 | Added a setting for a minimum amount of empire factions |
2.0.30 | Fix where credits flow beep doesn't play when it should |
2.0.30 | Fix audio clipping/popping on wormhole exit |
2.0.30 | Fix where player faction may sometimes not trade Impulse |
2.0.30 | Fix where the component recharge priority of countermeasures and tractor beam is not as high as it should |
2.0.30 | Fix where quick tractor button may not be available when it should be |
2.0.30 | Relations with a faction sometimes reduce when their home sector is controlled |
2.0.30 | Relations with other factions reduce as significant amounts of universe is conquered |
2.0.30 | Relations with other factions is more affected by differences in personality |
2.0.30 | Faction personality attributes are no longer constant and change according to actions |
2.0.30 | Attacked NPCs are less likely to be docile while attacked when carrying out order |
2.0.30 | Fix where net worth can be calculated as a negative when 2 billion |
2.0.30 | The default difficulty changed to 'easy'. If combat difficulty has never been changed, this may effect existing installations |
2.0.30 | Rebalanced all sets to avoid some that were either too easy/hard |
2.0.30 | NPC combat targetting changed to favour ships that are in direct line of sight |
2.0.30 | Fix where NPC will get fixated on one combat target and not change target when it should |
2.0.30 | The target panel is now a button which will open up the unit context buttons |
2.0.30 | Increase the damage of 72mm HE |
2.0.30 | Fix where sometimes freelancer can't spawn |
2.0.30 | An order will now not usually be cancelled if ordered directly into a sector that is excluded from navigation (e.g. when protecting or following another ship) |
2.0.30 | Fix where some audio and dialog not playing in combat |
2.0.30 | Fix edge case where freelancer ends up marooned with no ship but can't pilot another one |
2.0.30 | NPCs now place bounty on player-owned NPCs rather than on the player |
2.0.30 | Fix where job to destroy ships doesn't save correctly and then loads up Ares class targets |
2.0.30 | Fix where buying ship remotely and price isn't correct on list of ships |
2.0.30 | Scrapyard is buildable by player and NPC scavenger faction |
2.0.30 | Changed the top UI bar to add more commonly used buttons and make the narrow buttons easier to press |
2.0.30 | Fix where radar doesn't highlight where an NPC is speaking |
2.0.30 | Fix error when trying to move current station to a new position |
2.0.30 | Added option to move target to any position. |
2.0.30 | Added option to upgrade any ship or station using the normal upgrade screen |
2.0.30 | Added option to change any ship or stations cargo |
2.0.30 | Fix where movement of some projectiles isn't smooth |
2.0.30 | Move super-charged bandits setting to faction seeding where it belongs |
2.0.30 | Fix where 'Restore Defaults' doesn't correctly restore the defaults of empire count and expansion |
2.0.30 | Fix where refinery placement is not optimal and not that random |
2.0.30 | Fix where ship items are duplicated. Fix where items are not properly ordered |
2.0.30 | When ship is tractoring in cargo, the cargo inherits the ship velocity. This allows cargo to be collected even when ship is moving at high speed |
2.0.30 | Fix where a damaged component may not fully recharge |
2.0.30 | Fix where the assignment of faction names is not as random as it should be |
2.0.30 | Various fixes. Fix where target pilots may dock and then never undock |
2.0.30 | Various fixes. Fix where Fortuna pilots may abandon ship and scenario doesn't end |
2.0.30 | Fixes to the display/interface of the description field |
2.0.30 | Fix incorrect pricing of capacitor 300 |
2.0.30 | Fix where UI glitches when Permadeath is toggled (can currently be worked around by navigating back and forward) |
2.0.30 | Fix where AI faction may end up with a ship performing an order that it shouldn't (e.g. warships -> mining) |
2.0.30 | Fix where player may not receive sector control change message when abandoned Sector HQ is claimed |
2.0.30 | Mercenary will no longer capture station while hired |
2.0.30 | Reduce the likelihood of a station being captured |
2.0.30 | Fix where ship near edge of sector may be harder to detect than it should be |
2.0.29 | Restored 'Breakdown' scenario |
2.0.28 | Added several more lower-end components to fit onto scout vessels |
2.0.28 | Removed the min firing range of Plasma weapons |
2.0.28 | Missiles are drawn further away (all quality levels) |
2.0.28 | Fix regression causing drone to not fire (beta version affected) |
2.0.28 | Restored 'The List' scenario |
2.0.28 | Added full screen toggle for Windows build. Window can be resized when not full screen |
2.0.27 | Fix where station may not be rendered briefly after force docking |
2.0.27 | Fix where player bandit start picks freelancer bandit where better choices are available |
2.0.27 | Fix where player bandit start does not have correct Virtue value causing other bandits to become hostile |
2.0.26 | Fix where cannnot hire mercenary when ship is on autopilot |
2.0.26 | Factions are able to upgrade stations during the game |
2.0.26 | Added option to significantly increase strength of seeded bandits (Misc -> Supercharged bandits) |
2.0.26 | Stations can start the game modded (like ships) |
2.0.26 | Fix where a sector might end up with multiple Sector HQs |
2.0.26 | Claiming an abandoned Sector HQ now correctly gives the claiming faction ownership of the sector |
2.0.26 | Fix error that might occur when NPC is about to dock at a station that becomes abandoned |
2.0.26 | Add options to force-remove faction from game or to kill faction units |
2.0.26 | Fix where faction might not be removed from the game when it should |
2.0.25 | Fix where comms may error (beta version only) |
2.0.25 | Replaced Earth textures |
2.0.25 | Ships created from custom variants now keep the name of the variant (this won't be applied retrospectively to existing variants) |
2.0.25 | Fix where player may be killed rather than respawned when current station is captured or destroyed |
2.0.25 | Fix where entering a station may not add it to intel database |
2.0.25 | Custom variants can now be used in skirmish |
2.0.25 | Fix where ice/rock cargo doesn't appear on sector map |
2.0.25 | Fix 'Repair at' not correctly showing repair locations |
2.0.24 | Added order to sell all cargo or sell specific cargo |
2.0.24 | Fix broken cancel button on trade specific cargo |
2.0.24 | Fix where renaming a variant results in a duplicate |
2.0.24 | Fix where cloak outlines can be enabled when they shouldn't |
2.0.24 | Fix where ships can be bought from station that isn't constructed |
2.0.23 | Mercenaries are a bit more lively and can occasionally be hired by AI factions |
2.0.23 | Mercenary will not be hired by player unless player is pilotting and near to the mercenary. Fix where mercenary can be hired to protect something it shouldn't. |
2.0.22 | Fix where bandits/outlaws can patrol with only one patrol path node |
2.0.22 | Jump distances show a wormhole icon to make it clearer what these mean. Destinations where there's no route are shown labelled as such and shown at the bottom |
2.0.22 | Fix where unstable wormhole may not have a target in tiny universe |
2.0.22 | Added order to trade only specific cargo types |
2.0.22 | Fix where NPC can take control of a station |
2.0.22 | Fix where ordering of queued fleet orders can get mixed up |
2.0.22 | Fix where collect cargo order doesn't end when there's no more cargo space |
2.0.22 | Fix where reward calculation is not based on correct distance |
2.0.22 | Fix where 'repair at nearest' order uses home base position rather than fleet position |
2.0.21 | Added option to stay in build mode after building station |
2.0.21 | Fix where custom variant can be named with invalid characters |
2.0.21 | Fix where camera can be detached from ship after opening comms |
2.0.21 | Fix where removed component reinstates itself |
2.0.21 | Fix 'input overload' crash on Android |
2.0.20 | Fix error at ship trader (beta version affected only) |
2.0.19 | Fix where some objects can be claimed that shouldn't |
2.0.19 | Fix beta version regression in loading shield health (stations) |
2.0.19 | Added feature to create custom ship configurations which can then be bought at ship trader |
2.0.19 | Fix where some saved games couldn't be loaded |
2.0.19 | Fix where modded components (turret & capacitor) are loaded with empty charge |
2.0.18 | Fix beta version regression in loading shield health |
2.0.18 | Added passenger transport game start |
2.0.17 | Credits are now shown |
2.0.17 | Newly installed shields on ships and stations start with zero shield points |
2.0.17 | Fix where tutorial errors when 'around ship' shields are used |
2.0.17 | Scavenge/collect cargo order no longer raises multiple 'order cancelled' messages |
2.0.17 | Fix where cannot merge two fleets when it would result in a fleet of 8 ships |
2.0.17 | Fix where music stops playing when in hypersleep |
2.0.17 | It is now possible to scan any ship/station that is in range of an owned ship/station |
2.0.17 | Turret firing arc is now always shown when it should be |
2.0.17 | Added buttton to quickly order ship to target location |
2.0.17 | Added screen to show cargo for a fleet |
2.0.17 | Fix where universe can be generated with sector overlapping wormhole connection |
2.0.17 | When docked at owned station the trade option is always available |
2.0.17 | Fix where a ship may not be detectable when it should be |
2.0.17 | Fix where units in transfer list labelled badly |
2.0.17 | When player declares war faction relations are properly damaged. Other factions are able to join the war. |
2.0.17 | Fix where player truce might apply only temporarily |
2.0.17 | Fix where cargo might be seeded on a station that is under construction |
2.0.17 | Fix where Buy Intel includes items that it shouldn't |
2.0.17 | Cargo bay slider no longer shows a small quantity when cargo bay is completely empty |
2.0.17 | Fix where some input sliders are interactable when they shouldn't |
2.0.17 | Fix where passenger transporter may ignore max jump distance |
2.0.17 | Fix where Sector HQ sells parts that it shouldn't |
2.0.17 | Remove missions that become invalid after a station is captured |
2.0.17 | Fix where some cargo descriptions are incorrect |
2.0.17 | God mode now disabled in battles |
2.0.17 | Fix where practice targets not targettable |
2.0.17 | Fix where NPC would steal cargo when it shouldn't |
2.0.17 | Can now pull/tractor ship during hypersleep. Tractor beam persists after game reload |
2.0.16 | Fix where trader could get stuck with an invalid trade route |
2.0.16 | Sync the HUD's target with the sector maps. |
2.0.16 | Fix where freelancer might claim and use a ship that it didn't really want |
2.0.16 | Fix where miners mining too quickly (beta test version only) |
2.0.16 | Fix where background would be changed when it shouldn't |
2.0.16 | Fix where trader would not sell to own faction if not enough credits (credits should have been ignored) |
2.0.15 | Fix inability to load some games (beta test version only) |
2.0.15 | Fix where bounty fails to be paid off |
2.0.13 | NPCs slightly more aggressive generally |
2.0.13 | Fix where player-controlled NPCs not as aggressive as they should be |
2.0.12 | AI upgrade to sentinel weaponry only in bays with full firing arc or rear facing turrets. Avoid over-reliance on point defence. |
2.0.12 | Bounty is no longer granted if the attacker is the same faction as the target |
2.0.12 | Fix where sectors are generated with same seed/background (applies retrospectively to previously started games) |
2.0.11 | Fix where some NPCs were able to regain entry to a ship they abandoned |
2.0.11 | Fix miners failing to mine properly just outside of visible distance |
2.0.11 | Fix UI navigation issues relating to back button on Hypersleep screen |
2.0.11 | Fix where after reloading the game ships can get deconstructed instantly rather than over time |
2.0.11 | Fix where ToL Magnus is missing power generator |
2.0.11 | Fix where patrol order is not marked as repeatable so cannot be requeued |
2.0.11 | Refund from dismantled stations reduced from 100% to 60% |
2.0.11 | Laboratory is more expensive |
2.0.11 | Fix error in asteroid respawning |
2.0.11 | Button to clear current target (backspace) |
2.0.11 | Target menu no longer stays open when target disappears |
2.0.11 | Optimization to scanner processing |
2.0.11 | Fix where scanner list scroll position isn't reset when opened |
2.0.11 | Fix where HUD can change target when scanner list is opened |
2.0.11 | Fix where UI is forced out of hypersleep but time remains accelerated |
2.0.11 | Increase performance where intel holds onto destroyed targets longer than necessary |
2.0.11 | Sector map makes better use of the full screen |
2.0.11 | Sector map labels all ships and stations when zoomed in enough |
2.0.11 | Option to create faction 'default' fleet settings. These are applied to all new fleets. Default settings are tied to the save file |
2.0.11 | Option to apply fleet settings to every fleet |
2.0.11 | New button alongside autopilot text to set an order |
2.0.11 | Fleet settings for individual ships persist after cancelling auto-pilot |
2.0.11 | When coming out of hypersleep (or exiting a wormhole) velocities on ships are what they should be rather than always 0 |
2.0.11 | Fix some typos in on-screen help text |
2.0.11 | Fix where the 'View' and 'Target waypoint' buttons aren't shown they should |
2.0.11 | Fix where target panel might show old info especially after target changes ownership |
2.0.11 | Fix where cloak/mines can't be deployed due to the current target's neutrality |
2.0.11 | Fix where after renaming player ship the old name is still displayed in bottom left menu |
2.0.11 | Fix where some controls on the stance panel are shown when they shouldn't be |
2.0.11 | Factions at war are never considered a friend |
2.0.11 | Fix where abandoned ships are spawned too close to other ships/stations |
2.0.11 | Fix where camera is in cinematic mode after exiting hypersleep |
2.0.11 | Fix where NPC consider sonar pulse as a weapon and attempt to avoid it |
2.0.11 | Fix where certain factions wouldn't get angry when cargo is stolen |
2.0.11 | When showing the sector map from a distress call message the location of the distress call is selected on the map |
2.0.11 | When damaging a ship enough to cause the pilot to abandon it this is considered a 'kill' |
2.0.11 | Bounty is granted when damaging a ship enough for the pilot to abandon it |
2.0.11 | NPC slightly less zealous when it comes to collecting cargo |